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JarredEagley

20
Posts
A member registered Jun 23, 2023

Creator of

Recent community posts

Exactly how I felt with your game! :P

(Great fun by the way)

It acquires a difference, or deviation.

The missile knows where it is at all times.

Very difficult! Lot of fun though. Those puny humans really didn't think very hard about where they were building their city, didn't they?

(1 edit)

As someone who's spent way too much time docking craft in Space Engine and KSP, this has some fun speedrunning potential.

Can't seem to get it to dock, the game keeps insisting that I'm crashing into the station. Probably just a skill issue.

*edit

Nailed it!

Of course!

That was an absolute blast. Thank you for this gem.

I would recommend upping the contrast on the menu, but still, all 5's from me

Pretty fun, though the dead bodies having collision is just begging for the player to get softlocked.

Very well-done artwork. Not generally a fan of twin-stick shooters, but controlling a spreading disease was an interesting subversion.

Fives across the board from me. Please, please make more levels post-jam. This is more fun than it has any right to be.

Thanks!

o7

I would like to say I felt relaxed while playtesting it, but that might be a strong word to use for 6am bug-hunting :D

Glad you enjoyed!

This makes 2/2 games our team has worked on which have been deemed 'souls-like'. Glad you enjoyed!

Glad you enjoyed!

Not to worry, I'm sure they all signed waivers before boarding the space capsule!

Well.. That's awkward.

Well put together!

I feel like I'm battling the controls, but the idea is genuinely fun.

Naming the dog Laika was a hilarious nod to a bit of space history

Clever core mechanic. Definitely wish the walls were less sticky